![]() The last one loads this mod, don't load it with other mods at the same time. Support other new maps, not support other mods that add new units, It only supports the original version V3.262.1. Changed the range of some weaponsãIf you dont need this, just delete the folder :\mods\cbyyy2013's Better AI Performed for Assault Squad 2 v3.262 plus\resource\set\stuff Increased supply capacityï¼Increased supply areaã Add hero units to the normal menuï¼The reason is test found that AI does not summon hero unitsã Men of War: Assault Squad 2 - Cold War v1.004.0 MULTI7 Fixed Files Men of War: Assault Squad 2 - Cold War v1.002.0 MULTI7 Fixed Files Men of War: Assault Squad 2 - Cold War v20190912 MULTI7 Fixed Files Men of War: Assault Squad 2 - Ostfront Veteranen v20181025 MULTI7 Fixed Files Men of War: Assault Squad 2 MULTI6.AI will use airborne troops more frequentlyï¼you will experience the fierce battleã ![]() ![]() When the flag occupied by the AI is more than the player, the AI will call more medium tanks and artillery. In battleï¼when the flag occupied by the AI is less than the player, the AI will tend to call more heavy tanks. Usually you will experience very exciting duels on certain maps. However, AI performance is still somewhat related to map design, and the experience gained on different maps will vary. It usually requires one or two AI assistants to fight together, otherwise failure will be inevitable. Any slack will be ruthlessly crushed by Ai. I created it for the purpose of allowing me to concentrate in the battle. This module changes the priority of AI's call reinforcementsï¼Adjusted unit start time and cooling timeï¼Make the battlefield more vividï¼In the early stageï¼it was mainly infantry and light tanksï¼and there will be more heavy equipment and artillery in the later periodãAI takes the flag as the main targetã The details will continue to be adjusted in the future, It is not the final version yet. This mod only supports base games, Unknown compatibility with other mods. Added new effect, The effect is consistent with the super robz realism effect, already completed about 99%, It is not the final version yet.
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